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Added new traits for all perks: Duracell batteries, Monster tongue extra. Added new traits unique for the 2 new perks.
#Horiozn gaming killing floor download mod#
Fixed the mod not working on new KF2 update. Adjusted nightvision view to have more range in it before it shows up blurry. Added a spectate/join button to main menu, so players can switch their rank mid-game. Fixed a crash that would sometimes happen with super grenades and retaliation grenades. Changed final level of weapon loadout traits to require level 3 of carry capacity trait to ensure player can carry all of the weapons. Added a level 6 for Monster Tongue trait which can be reserved for super monsters (requires high prestige level and a lot of points). Changed medic super grenades to heal instead of kill. Fixed a glitch where some traits wouldn't work after a reconnect to the server. Added base support for player controller zeds, however this requires a custom gametype to manage it (I'll probably release one for this later). Added support for custom characters (and specific admin only characters), will write a tutorial for this later. Added to mapvote a max maplist length option (to have server randomly select a few maps from a bigger maplist). Added county tags option (to add country tags infront of player names). Added an additional security check on stat saving to try to avoid player stat loss on some rare occasions. Added to admin menu a "Set perk level" option to directly force a player to a perk level. Added new stat for berserker: Poison resistance. Added new traits: Knockout Resistance, Enemy Health Bar, Ammunition Supply, Vampire, Grenade Supply. That means players enter ragdoll state for a few seconds, then get up, making them vulnerable for a moment. Added player ragdoll feature (server can specify whatever if players should ragdoll from falling/taking damage).
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Added so once players reached specific prestige level and perk level, they can buy multiple regen traits. Added feature to prestige perk, meaning perk level resets to zero, but level will show up as "1-0" and the XP cost will be lower for each level and you gain extra points per level up.
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Added player option to unload perk (after players reach a specific level, plus it will cost some XP to do so). Modified customization pawn to not block other pawns. Added support for item drops (so it shows a HUD message if you receive an item drop on end-of-game aswell as actually may give you an item).
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Re-implemented custom character support (had to replace the entire character selection code for this, thanks TWI.). Modified so double barrel shotgun gets mag size past 2 again. Fixed so when healing a player with more then 255 HP doesn't make the heal count wrap around to 0 and stop the healing effect. Fixed so level 1 regen traits get saved properly. Added support to setup custom admin commands as right-click menu options on scoreboard. Added to main menu news page a "Visit website" button to have client open up their steam webbrowser and visit the server website. Improved spawnpoint finder for when player respawns mid-wave, to spawn on from PlayerStart on reachable PathNodes, instead of just InventorySpots.
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Added support so SoundCue sound effects played by mods have their volume scaled by user KF2 volume settings. Changed so pet zeds can't be grabbed by clots/Hans, nor will pet clots grab anyone either. Fixed so pet zeds health don't get scaled by game difficulty. Modified pet zeds to follow their owner. Added support for KF2 bots with this mod. Added new stats (mainly for medic/firebug): Sonic damage resistance (Siren scream), Fire damage resistance (Husk fireballs). Added trait for everyone: Auto-fire (for weapons that require you to tap to fire, like pistols). Added traits for Medic: Airborne agent (heal groups of players), toxic darts. Added traits for Gunslinger: Rack 'em up, Uber Ammo, Gunslinger loadout, Fanfire trait.